Something about the plastic and the digital
My interests in art are wide. I am currently obsessed with the ideas of AI creating art. Unfortunately my coding abilities are some what lacking and my laptop would lack the power to handle a neural network. Big sad face.
That being the case I've opted for the idea of producing paintings and drawings and glitching or datamoshingthem as a digital siblings to the 'plastic' actual painting.
This has been a big learning curve for me. I started off with processing ( and I will someday master it), but I found it hard to commit the time required to learn it due to a little thing I like to call life. So I began looking at glitch art and datamoshing.
I'm using ffmpeg to create loops of the paintings and then cause the pixles to move with various filters. Its been a long road, but I've been helped by my friend google , and a lovely group on facebook. They have taught me many things.
Enough words have a look at thethings below. I'll update part 2 of this at some point in the near future.
The next stage is to refine the above movement and to add glitches.